


Fast forward to a year later though, and Even is plagued by visions that tell her something is not quite what it seems with the Queen and her sister’s fate as a Sixer. Born as ‘Oners’, sisters Even and Odd exist squarely at the bottom rung of society, so when Odd hits the all-important age and rolls herself a one-way ticket to the high life in Sixtopia it seems as though she’s finally made it out of poverty. When the queen and her evil advisor, Nanny Fortuna, visit on every child’s 12th birthday a roll of the one true dice determines in which of Random’s districts they’ll spend their futures. Ruled by a tyrannical queen in possession of the all-powerful Dark Dice, the people of Random live their lives as assigned by one of its six sides. With Lost in Random, the endlessly creative team at Zoink asks the question: What if an entire world existed based on the roll of a single die? Rather it’s those invisible dice rolls that govern the outcomes of so many of our interactions in gaming, be it video games, tabletop RPGs or a seedy back alley round of craps. And not the “Oh my God, so random!” kind (although Katamari Damacy understands that assignment well). Randomness and games have always gone hand-in-hand.
